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[DirextXReal-Time 3D Terrain Engines source code

Description: Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Platform: | Size: 8977408 | Author: 易南阳 | Hits:

[OpenGL program大规模地形渲染

Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: | Size: 3378176 | Author: 小高 | Hits:

[GUI DevelopterrainSimple

Description: 地形渲染在DIRECTX中可以用terrain render实现。其实地形渲染就是以一个数学函数生成地表的高度值。使得地面呈现出高低不平的样子。使用不同的高度生成函数,就可能出现不同的地貌。-Terrain Rendering in DirectX can be used to achieve render terrain. Terrain Rendering is actually a mathematical function to generate the high value of the surface. Making ground showing uneven appearance. The use of different height generating function, it is possible that different landscape.
Platform: | Size: 950272 | Author: 李某某 | Hits:

[Other GamesAirForce

Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Platform: | Size: 1099776 | Author: 萧俊 | Hits:

[OpenGL programROAMSimple_terrain_render

Description: ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
Platform: | Size: 3572736 | Author: 张伟 | Hits:

[OpenGL program3dterrain

Description: 基于OpenGL的3D地形渲染程序。根据高度图创建和渲染地形。-OpenGL-based 3D Terrain Rendering procedures. According to the map creation and highly exaggerated topography.
Platform: | Size: 336896 | Author: 郭剑 | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[3D GraphicLod-draw

Description: 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
Platform: | Size: 714752 | Author: | Hits:

[DirextXWalk_Terrain_Demo

Description: 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
Platform: | Size: 768000 | Author: JimGreen | Hits:

[OpenGL programTerrian

Description: 地形渲染代码集锦,包括分形山,大规模渲染LOD算法等 -Collection of terrain rendering code, including fractal mountain, large-scale rendering LOD algorithm
Platform: | Size: 20753408 | Author: ycloang | Hits:

[OpenGL programSkyDome

Description: 一个sky的demo 涉及到opengl 地形 绘制 纹理贴图 适合初学者学习-A sky of the demo involved opengl terrain rendering texture mapping suitable for beginners to learn
Platform: | Size: 2370560 | Author: 彭飞 | Hits:

[Documentsid_tech5_clipmap_

Description: ID TECH5是PC 3D游戏之父和DOOM之父John Carmack最新推出的一项新的游戏制作技术.核心内容为一种命名为"magatexture"的动态贴图管理技术.实际上是一种动态卸载和装载渲染资源技术的统称. 本文主要对引擎中几种技术做初步的讲述 1,综述地形渲染以及贴图技术 2,Clipmap介绍 3,基于D3D9的解决方案描述 4,优化和扩展 5,方案可行性-ID TECH5 is a PC 3D game DOOM father and the father of John Carmack recently launched a new game technology. The core content for a named dynamic mapping magatexture management techniques. Is actually a dynamic unloading and loading rendering resources collectively technology. In this paper, several of the engine technology on the one to do a preliminary overview of the terrain rendering and mapping 2, Clipmap Introduction 3, D3D9-based solution described in 4, optimization and expansion of 5, Feasibility
Platform: | Size: 1565696 | Author: 黄滔 | Hits:

[Game Enginelandscape_1

Description: Basic terrain rendering from heightmap files, export to VBO s and basic LOD
Platform: | Size: 583680 | Author: Chris | Hits:

[3D GraphicGPUTerrain

Description: CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
Platform: | Size: 15472640 | Author: | Hits:

[OpenGL programterrain-rendering

Description: 使用OpenGL进行地形的绘制,可以在程序外部自行修改样貌,并在程序中进行渲染-Terrain using OpenGL for rendering, you can modify the external appearance of the procedures and process for rendering
Platform: | Size: 495616 | Author: sqp | Hits:

[3D Graphic3dterrainDEMO

Description: 3d 地形渲染DEMO lod 采用lod技术 多层渲染-3d terrain rendering using DEMO lod multi-lod rendering technology
Platform: | Size: 3912704 | Author: lzp | Hits:

[Game EngineTerrain

Description: direct9 地形渲染 1.生成地形的高度信息,它能使山丘、河流等地带的平滑的过度,模拟自然界的地形 2.控制地形上照相机位置的方法,以便模拟在地形上走动 3.使用地形的纹理和光照-direct9 terrain rendering 1. generate the terrain height information, which enables the hills, rivers and other areas over the smooth, analog nature of the terrain 2. controlled topographical location of the camera method to simulate the terrain walking three. the use of the terrain texture and light
Platform: | Size: 5117952 | Author: 亚明 | Hits:

[Software EngineeringTerrainRenderingatHighLevelsofDetail.pdf

Description: Terrain Rendering at High Levels of Detail 地形渲染基于LOD模式-Terrain Rendering at High Levels of Detail Terrain Rendering LOD model based on
Platform: | Size: 207872 | Author: 李斌 | Hits:

[OpenGL programterrain

Description: 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD terrain rendering four. Five cameras cut terrain. Sky Box 6. Simple water 7. Eight billboards. Halo 9. BVH 10 objects and terrain. Shadow body 11. Collision 12. Infinite terrain
Platform: | Size: 3115008 | Author: 小轩 | Hits:

[OpenGL programLarge-scale-terrain-rendering

Description: OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发-The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development
Platform: | Size: 732160 | Author: 羽田 | Hits:
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